SECTION 01 // EXECUTIVE GDD
Kleinstadt-Krise (Pocket Providence)
A turn-based systemic micro-god puzzle game where you watch over a miniature toy-like town from above. Instead of micromanaging Sims-style needs, citizens ("Menschli") and town events act as deterministic clockwork hazards. Every divine weather intervention solves one crisis while threatening to trigger a chain-reaction catastrophe somewhere else.
⚡ The Systemic Interaction Matrix (Tools × Hazards)
| Target / Entity | 🌬️ Wind Gust (1 AP) | 🌧️ Raincloud (1 AP) | ❄️ Snap Freeze (1 AP) | ☀️ Sunbeam (1 AP) |
|---|---|---|---|---|
| 🔥 Burning House | DANGER: Fans flames 1 tile downwind! | SOLVES: Extinguishes fire immediately. | Cools roof (+1 turn before spread). | DANGER: Intensifies heat! |
| 🎈 Runaway Balloon | SOLVES: Pushes balloon 2 tiles toward Child. | Heavy rain weighs balloon down. | Frosts balloon in place. | Warm thermal lifts balloon. |
| 🎺 Town Parade | Headwind halts march for 1 turn. | FAIL: Parade gets soaked and scatters! | DANGER: Parade float slips on ice! | BONUS: Festive sunshine boost! |
| 🦹♂️ Fleeing Burglar | Affects sky entities only. | Wets street (slows sprint from 2 to 1 tile). | SOLVES: Burglar slips & is Stunned! | Melts ice under Burglar. |
| 🚓 Police Patrol | No direct effect. | Wet road slows pursuit. | COMBO: Police slides 2 tiles across ice! | Dries road for normal patrol. |
| 🌊 Lake / River | Pushes clouds over or off water. | HAZARD: Water +1. At >3, floods neighbors! | SOLVES: Freezes lake cap (prevents overflow). | SOLVES: Evaporates water (-1 level). |